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Hi!
To obtain the same event.data.length in Android and iOS:
window.addEventListener('audioinput', (event: any) => {
console.log("event.data.length",event.data.length)
}
I have to set different bufferSize property in captureCfg.
Example: to obtain event.data.length: 8192, I have to set:
- for Android:
bufferSize: 8192 - for iOS:
bufferSize: 16384(8192 * 2)
Do you know this behaviour?
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