fix(cheatcodes): read broadcasts with the active network#14388
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zerosnacks merged 1 commit intofoundry-rs:masterfrom Apr 21, 2026
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figtracer
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Apr 21, 2026
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Motivation
The filesystem cheatcodes already run under generic
FoundryEvmNetwork, but the broadcast and deployment readers still deserialize artifacts asEthereum. That rejects valid Tempo broadcast data even though the surrounding execution path is already network-generic.Solution
Thread the active
FoundryEvmNetwork::NetworkthroughgetBroadcast*,getDeployment*,getDeployments, andlatest_broadcastinstead of hardcodingEthereum. Add a unit test with a minimal Tempo broadcast artifact to verify the latest sequence is parsed through the generic path.PR Checklist