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This repository was archived by the owner on Feb 14, 2026. It is now read-only.
This repository was archived by the owner on Feb 14, 2026. It is now read-only.

BUG: crash caused by missing dialogue #200

@micycle8778

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@micycle8778

in the *_days.dtl timelines, the break npc system is used to jump to a specific label to setup the chat dialogue for that day

if the label we're trying to jump to doesn't exist, the game will just crash :(

this can be observed by talking to millie twice six times

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