-
-
Notifications
You must be signed in to change notification settings - Fork 24.8k
Description
Tested versions
Tested on a Godot 4.4 nightly build I downloaded yesterday (Jan 12 2025)
System information
Godot v4.4.dev (5b52b4b) - Windows 11 (build 22631) - Multi-window, 1 monitor - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3050 Laptop GPU (NVIDIA; 32.0.15.6109) - 11th Gen Intel(R) Core(TM) i5-11400H @ 2.70GHz (12 threads)
Issue description
I saw the AgX PR(#87260) has been merged, so I decided to download Godot for the first time and take a look. I downloaded this demo scene: https://github.com/perfoon/Abandoned-Spaceship-Godot-Demo
Here is what I see:
It looks to me that the "Glow" effect is being put after the Image Formation (or view transform or tonemap), while it should be put to before. A rule of thumb is that any processing that can generate Open Domain (higher than 1.0) values need to be put to pre-formation (or pre-tonemapping), this is why the entire Blender compositor is before the view transform. Godot is not putting the Image formation/view transform/tone mapping at the end of these processings, which causes this problem. I feel the need to report this. You might also want to check whether there are other similar issues with other settings apart from fixing this.
Steps to reproduce
- Open this demo project: https://github.com/perfoon/Abandoned-Spaceship-Godot-Demo
- Select the WorldEnvironment, in the inspector, change the "Tonemap" setting to AgX
- See how a clipping issue that shouldn't be there when AgX is enabled remains
- Disable the "Glow", see how the issue disappears.
Minimal reproduction project (MRP)
N/A
Metadata
Metadata
Assignees
Type
Projects
Status
