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RigidBody falling slightly with Gravity Scale set to 0 #12770

@ghost

Description

Operating system or device, Godot version, GPU Model and driver (if graphics related):
Linux Godot 3 master 5f805de

Steps to reproduce:

  • Create RigidBody with CollisionShape
  • Set Gravity Scale to 0
  • Run and see RigidBody falling before stopping

Link to minimal example project:
physics.zip

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