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Calling in MoveAndSlide() in _PhysicsProcess of a KinematicBody doesn't seem to be doing anything with Bullet although it does work when I switch back to Godot.
Calling in
MoveAndSlide()in_PhysicsProcessof a KinematicBody doesn't seem to be doing anything with Bullet although it does work when I switch back to Godot.I can change the orientation just fine though.