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PSSM artifacts with directional lights #13575
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Operating system or device, Godot version, GPU Model and driver (if graphics related):
godot master branch
Issue description:
It seems to me pssm and/or pcf need a little more work to be really usable.
For a simple scene with a cube and sphere, the default settings are not great (gap due to bias) but even after many tweaking I would say it's not ok :
- split incoherence
- jaggy resolution (the settings for resolution in project settings do nothing)
Steps to reproduce:
Here my little scene with results (which are very different in every viewports) :

Here a comparison with unity (with no tweaking) :

Link to minimal example project:
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