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PSSM artifacts with directional lights #13575

@matrem

Description

@matrem

Operating system or device, Godot version, GPU Model and driver (if graphics related):
godot master branch

Issue description:

It seems to me pssm and/or pcf need a little more work to be really usable.

For a simple scene with a cube and sphere, the default settings are not great (gap due to bias) but even after many tweaking I would say it's not ok :

  • split incoherence
  • jaggy resolution (the settings for resolution in project settings do nothing)

Steps to reproduce:
Here my little scene with results (which are very different in every viewports) :
screenshot from 2017-12-01 23-42-06

Here a comparison with unity (with no tweaking) :
screenshot from 2017-12-01 23-58-02

Link to minimal example project:

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