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Vulkan: No TRANSMISSION fragment built-in in shader #61098
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Godot version
4.0.dev
System information
Windows 11, GLES3, Nvidia Gtx 1650ti
Issue description
There is no TRANSMISSION built-in in shader. I am pretty new to Godot so I don't know if it's a bug, future implementation or have been changed to something else.
In Godot 3, it is there but in 4 it has been removed but other built-ins are present like ALBEDO, NORMAL_MAP, etc with a slight change in naming. But I can't see the same for transmission.
If it is a silly issue and has an easy workaround, kindly post a reply with solution.
Steps to reproduce
TRANSMISSION = transmission.rgb + texture(texture_transmission, SCREEN_UV).rgb;
Minimal reproduction project
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