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Using Preload in a script breaks Exported Variables #78475

@CarpenterBlue

Description

@CarpenterBlue

Godot version

3.5.2 Stable

System information

Windows 10

Issue description

Using Preload in a script breaks Exported Variables
No error is raised.

Steps to reproduce

Make a new script.
Use Preload.
Exported Variables stop Working.

Minimal reproduction project

N/A

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