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Axis-based actions can get stuck as pressed #81164
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Description
Godot version
4.2 bc88dca
System information
Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)
Issue description
After #80859 if you have an action that uses joypad axis, it can get stuck very easily and don't get released until more input. The pressed counter can go above 1, because multiple pressed events are received in a row, without equivalent release events that would release the action.
Steps to reproduce
- Create an action that uses joypad axis event
- Start the project and press the action a few times
- Eventually it will not release
Minimal reproduction project
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