Input.is_action_just_pressed() may return true for multiple frames in a row when using joypad axis #83416
Closed as not planned
Input.is_action_just_pressed() may return true for multiple frames in a row when using joypad axis #83416
Godot version
4.2 beta1
System information
Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)
Issue description
This may return true for single analog movement. It's a regression
(╯°□°)╯︵ ┻━┻
Steps to reproduce
Use the code above with a controller (tested with Xbox One S controller). Make sure you have joypad axis assigned to an action.
Minimal reproduction project
N/A