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Physics Interpolation affects Camera2D position smoothing on higher framerates #95869

@TotoShampoin

Description

@TotoShampoin

Tested versions

  • Reproducible in 4.2.stable, 4.3.stable

System information

ArchLinux 6.10.2-arch1-1.1-g14 - KDE Plasma 6.1.4 - Godot 4.3.stable.arch_linux

Issue description

When physics interpolation is activated, the camera smoothing actually goes faster than when it's deactivated for the same speed.

Steps to reproduce

  1. Have a monitor with a refresh rate higher than 60Hz
  2. Set up a 2D platformer, with a Camera2D that has Position Smoothing turned on
  3. Test the camera's physics
  4. Go to settings, turn on physics interpolation
  5. Test again

Minimal reproduction project (MRP)

test.zip

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