Tested versions
- Reproducible in 4.2.stable, 4.3.stable
System information
ArchLinux 6.10.2-arch1-1.1-g14 - KDE Plasma 6.1.4 - Godot 4.3.stable.arch_linux
Issue description
When physics interpolation is activated, the camera smoothing actually goes faster than when it's deactivated for the same speed.
Steps to reproduce
- Have a monitor with a refresh rate higher than 60Hz
- Set up a 2D platformer, with a Camera2D that has Position Smoothing turned on
- Test the camera's physics
- Go to settings, turn on physics interpolation
- Test again
Minimal reproduction project (MRP)
test.zip