Update Linux gamepad detection to match SDL.#40591
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Let's merge to get this tested in the |
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Simplifies and eases the constraints on what is considered a gamepad: basically anything with an absolute x- and a y-axis (i.e. not a mouse, which uses relative coordinates) is considered a gamepad. So this will include trackpads and tablets too, but this is probably a desired side-effect.
Could fix #24526, but it will need to be tested, because the issue claims that
test_bit(EV_KEY, evbit)returnsfalsewith a rudder. Also may cause a regression following effectively reverting #37261 too (which added a specific exception that excludes theEV_KEYtest but adds two more axes testsABS_RXandABS_RY). If either is the case then thetest_bit(EV_KEY, evbit)can be dropped too. However, I've kept it, because this is the logic currently used by SDL.