[3.x] New SampleRate audio effect#70085
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M-O-Marmalade wants to merge 1 commit intogodotengine:3.xfrom
Open
[3.x] New SampleRate audio effect#70085M-O-Marmalade wants to merge 1 commit intogodotengine:3.xfrom
M-O-Marmalade wants to merge 1 commit intogodotengine:3.xfrom
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lawnjelly
reviewed
Feb 28, 2024
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| public: | ||
| float rate; | ||
| float mix; |
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Presumably rate and mix should be private?
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I tested this and it appears to work fine and am happy to approve if the changes above made. I don't know what the feelings are on the proposal / demand .. it does seem we have a number of users making retro games especially on 3.x that could benefit from this kind of chiptune sound. I also don't think this will add much in terms of binary size. |
lawnjelly
reviewed
Feb 28, 2024
| processed_frames = Math::fmod(processed_frames - frames_until_next_sample, 1.0f); | ||
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| // output dry/wet signal based on the `mix` control |
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// Output dry/wet signal based on the `mix` control.
We've recently standardized on capitalized / full stops for new comments, so I suppose we should be pedantic. 😁
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Backport of #68768 from master branch.
Proposal at godotengine/godot-proposals#5810