Skip to content

Tighter light culling - fix directional lights colinear case#91790

Merged
akien-mga merged 1 commit intogodotengine:masterfrom
lawnjelly:fix_tight_light_cull_directional_colinear4
May 10, 2024
Merged

Tighter light culling - fix directional lights colinear case#91790
akien-mga merged 1 commit intogodotengine:masterfrom
lawnjelly:fix_tight_light_cull_directional_colinear4

Conversation

@lawnjelly
Copy link
Copy Markdown
Member

Exactly the same fix as done already for non-directional lights.

Fixes #89560 for 4.x

Notes

Exactly the same fix as done already for non-directional lights.
@lawnjelly lawnjelly added this to the 4.3 milestone May 10, 2024
@lawnjelly lawnjelly requested a review from a team as a code owner May 10, 2024 08:16
@akien-mga akien-mga changed the title [4.x] Tighter light culling - fix directional lights colinear case Tighter light culling - fix directional lights colinear case May 10, 2024
@akien-mga akien-mga merged commit 2ba22d1 into godotengine:master May 10, 2024
@akien-mga
Copy link
Copy Markdown
Member

Thanks!

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Projects

None yet

Development

Successfully merging this pull request may close these issues.

Directional Shadows disappear with large Camera Z Far values at some angles

2 participants