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Issue description:
I am trying to replicate and understand the project as a Godot beginner, it is a mine of information on best practices.
One issues puzzles me with no solution after a lengthy research that all directed me to a fix which diverges from the demo that works fine.
The issues lies with the compute of motion in player_input.gd, here is what I need to use for the character to go in the "good direction"
motion = Vector2(
Input.get_action_strength("move_left") - Input.get_action_strength("move_right"),
Input.get_action_strength("move_forward") - Input.get_action_strength("move_backward"))
whereas the demo make use of:
motion = Vector2(
Input.get_action_strength("move_right") - Input.get_action_strength("move_left"),
Input.get_action_strength("move_back") - Input.get_action_strength("move_forward"))
Is there some trick that I am oblivious to ? If so, maybe we could comment the source code of player_input.gd to explain the process.
Thanks.