The VR tracking is pretty useless when building the project for Android with Unity 2021.3.30, or 2022.3.7.
The tracking was much smoother when the app was built with Unity 2020.3.46.
In Unity 2021, and 2022 everything vibrates when the head is moved. It looks like some "smoothing algorithm" constantly overshoots, and then compensates back in every second frame. It looks horrible, and this type of error is scaled up by a huge factor when shown in a vr headset.
Is it a bug in Unity, or isn't the SDK tested with Unity versions later than 2020?
Video Clips to see the problem (choose highest quality in Youtube):
SDK_1.21.0_Unity2022.3.7-jerky-tracking.mp4
SDK_1.21.0_Unity2020.3.46-smoother.mp4
The VR tracking is pretty useless when building the project for Android with Unity 2021.3.30, or 2022.3.7.
The tracking was much smoother when the app was built with Unity 2020.3.46.
In Unity 2021, and 2022 everything vibrates when the head is moved. It looks like some "smoothing algorithm" constantly overshoots, and then compensates back in every second frame. It looks horrible, and this type of error is scaled up by a huge factor when shown in a vr headset.
Is it a bug in Unity, or isn't the SDK tested with Unity versions later than 2020?
Video Clips to see the problem (choose highest quality in Youtube):
SDK_1.21.0_Unity2022.3.7-jerky-tracking.mp4
SDK_1.21.0_Unity2020.3.46-smoother.mp4