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https://github.com/tinne26/kage-desk/blob/main/docs/tutorials/ebitengine_game.md#layout

The TLDR is that you are not using Layout properly. If you return a fixed size from the layout function, and you are drawing on a 1600x1000 layout... of course on a bigger screen it's going to look worse. You are forcing Ebitengine to do a more extreme scaling. You are missing two key things: 1) respect window size 2) respect monitor scaling factor

This is also why screenshots show nothing: you are rendering the same thing.

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