-
-
Notifications
You must be signed in to change notification settings - Fork 758
Closed
Description
Ebitengine Version
git@f66fd7e5ee5e609c3d4f4555a78d8a3c38e1cb82 (2.10.0-alpha.10)
Operating System
- Windows
- macOS
- Linux
- FreeBSD
- OpenBSD
- Android
- iOS
- Nintendo Switch
- PlayStation 5
- Xbox
- Web Browsers
Go Version (go version)
go version go1.25.0 linux/amd64
What steps will reproduce the problem?
package main
import (
"image/color"
"github.com/hajimehoshi/ebiten/v2"
"github.com/hajimehoshi/ebiten/v2/vector"
)
type Engine struct{}
func (e *Engine) Update() error {
return nil
}
func (e *Engine) Draw(screen *ebiten.Image) {
w := screen.Bounds().Dx()
h := screen.Bounds().Dy()
vector.FillRect(screen, 0, 0, float32(w), float32(h), color.NRGBA{R: 100, A: 200}, true)
}
func (e *Engine) Layout(outsideWidth, outsideHeight int) (int, int) {
return outsideWidth, outsideHeight
}
func main() {
ebiten.SetWindowSize(2500, 800)
ebiten.SetWindowResizingMode(ebiten.WindowResizingModeEnabled)
var engine Engine
ebiten.RunGame(&engine)
}
As you make the window wider, the problem becomes more apparent.
What is the expected result?
Screen is expected to be a single color red square.
What happens instead?
When the window gets wide enough the left side of the window is the correct color (the one passed as the color to FillRect) but the right side becomes a darker color, as if FillRect() is being applied twice to the left side.
Anything else you feel useful to add?
This only occurs if antialias=true in FillRect()
Reactions are currently unavailable