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Compute vertex positions in the shader#2099

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hecrj merged 7 commits intoiced-rs:masterfrom
jim-ec:master
Jan 19, 2024
Merged

Compute vertex positions in the shader#2099
hecrj merged 7 commits intoiced-rs:masterfrom
jim-ec:master

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@jim-ec
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@jim-ec jim-ec commented Sep 24, 2023

Compute the vertex positions of solid and gradient quads in the vertex shader instead of passing explicit vertex and index buffers.

The solid, gradient, and image quad pipeline now do not need to create and bind vertex and index buffers, only per-instance vertex buffers are required.

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jim-ec commented Oct 20, 2023

Is there a problem with the PR? It's been a while...

@MichalLebeda
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@hecrj why did the tests not run? This looks like a cool PR

@hecrj hecrj added this to the 0.12 milestone Jan 19, 2024
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Graphics wizardry! Awesome! Thank you 🥳

@hecrj hecrj enabled auto-merge January 19, 2024 19:46
@hecrj hecrj merged commit b3e3f6e into iced-rs:master Jan 19, 2024
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