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How to expose Eye Tracking? #25

@blairmacintyre

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@blairmacintyre

We're finally seeing devices with integrated eye tracking (e.g., the Magic Leap 1) instead of having eye tracking only be a third party add-on to VR displays.

How should we expose these? Is this something that should be exposed automatically (e.g., akin to head pose and controllers) or require an app request (with opportunities for user permissions)? Is automatic exposure a privacy/security risk (feels like it could be, if Bad Actor[tm] can tell where you are looking).

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