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Spatial CSS Interest #91
Description
Hey everyone,
We've been exploring how spatial UI patterns might be expressed with web standards and would appreciate feedback on prior art, use cases, and the best venue for discussion.
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There’s growing platform support for 2.5D spatial UI XR devices, and we’re interested in whether similar capabilities could be made accessible to web authors.
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One idea we’re considering is whether CSS could provide simple authoring primitives that allow elements to visually extend beyond the page plane into the user’s environment supporting interactions that feel spatial while remaining grounded in existing HTML, CSS, and accessibility models.
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This builds on prior work such as the “detached” explainer from @cabanier and others,
We’d love to learn from folks who have explored adjacent approaches or constraints such as
- Authoring ergonomics and layout/interactions when elements appear “off-canvas” or “off-plane”
- Input modalities (hover/proximity/focus) and how they map to existing web interaction models
- Accessibility implications and expected semantics for spatial behaviors
- Integration with existing CSS layout/painting/compositing models
We’re not proposing changes here right now. We are seeking the right forum, prior art, and interest from the community. If there’s a CSS WG, Immersive Web CG, or other venue where this conversation belongs, we’re happy to draft an explainer and continue the discussion there.
Thanks, and looking forward to learning from your experience and perspectives.