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Hidden mod on opsu! doesn't fade on time #121

@chong601

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@chong601

Tested on opsu 0.10.1 commit f22498a (on the minor update ui)

Hidden mod fades too slow on most maps (it seems to be fade properly because the notes will be removed right after you click on it if you have disabled the "Show Perfect Hits" or have been obscured by the hitobject animations if you didn't disable it or getting 100s or 50s

The note is completely hidden when it is right at the start the 300 range (iirc, need confirming).
From the fade it is using now, it is following the last possible range that a user can 300 a note.

also, the hit notes expanding out (idk what it is called, sorry about that) only happens on sliders when you click on it, reached on the other end of the slider where the ball reaches (when it have reverse arrow) and both slider start and end when it finishes, on normal circle, it only show 300,100,50 without the hit notes expanding out.

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