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I am trying to prevent the character auto-stepping onto an obstacle while it is in the air. Is there a way to prevent it doing it, if the char is not supported, e.g. while jumping? On the video, the jump should take me higher than the box. Instead, I am auto-landing on to its top surface. I think what happens is that the char is in the range of step up, and gets projected onto the surface. I'd like to disable that if the character is not supported. 2024-11-06.16-24-12.mp4 |
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Replies: 2 comments 2 replies
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If you're using |
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Hmm, I am making a new char controller, and faced the same issue. However, both 2025-05-23.11-35-47.mp4 |
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If you're using
CharacterVirtual::ExtendedUpdatethen you could setExtendedUpdateSettings::mWalkStairsStepUpto zero while you're in air to disable stair walking.