I noticed you starred my fork of ImFileDialog: https://github.com/samuelvenable/ImFileDialog I was hoping you could add it as a built-in feature to ImGM. Note my fork has many bugs fixed and improvements which are not available in the original. It also supports custom localization by setting the environment variables in the ImFileDialogMacros.h header. I have ported it to a GM extension myself, but it's not as nice because it opens the dialog in a new native window instead of having the option to render to the game's main window / graphics context. My code supports Windows, macOS, and Linux out of the box in case you ever want to port your extension to non-Windows platforms, that portion is already ported for you.
My discord is samuelvenable if you need assistance.
Thank you!
Samuel
I noticed you starred my fork of ImFileDialog: https://github.com/samuelvenable/ImFileDialog I was hoping you could add it as a built-in feature to ImGM. Note my fork has many bugs fixed and improvements which are not available in the original. It also supports custom localization by setting the environment variables in the ImFileDialogMacros.h header. I have ported it to a GM extension myself, but it's not as nice because it opens the dialog in a new native window instead of having the option to render to the game's main window / graphics context. My code supports Windows, macOS, and Linux out of the box in case you ever want to port your extension to non-Windows platforms, that portion is already ported for you.
My discord is
samuelvenableif you need assistance.Thank you!
Samuel