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Engaaa44 #1653

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<title>engaaa44</title> <style> body { margin:0; overflow:hidden; } canvas { display:block; } #info { position:absolute; top:10px; left:10px; color:white; font-family:Arial; } </style>
engaaa44 - WASD / Dokun & Sürükle
<script src="https://cdn.jsdelivr.net/npm/three@0.160.0/build/three.min.js"></script> <script> const scene = new THREE.Scene(); scene.background = new THREE.Color(0x87ceeb); const camera = new THREE.PerspectiveCamera(75, window.innerWidth/window.innerHeight, 0.1, 1000); const renderer = new THREE.WebGLRenderer({ antialias: true }); renderer.setSize(window.innerWidth, window.innerHeight); document.body.appendChild(renderer.domElement); // Zemin const groundGeo = new THREE.PlaneGeometry(50, 50); const groundMat = new THREE.MeshBasicMaterial({ color: 0x228B22 }); const ground = new THREE.Mesh(groundGeo, groundMat); ground.rotation.x = -Math.PI/2; scene.add(ground); // Oyuncu (Roblox tarzı küp) const playerGeo = new THREE.BoxGeometry(1,1,1); const playerMat = new THREE.MeshBasicMaterial({ color: 0xff0000 }); const player = new THREE.Mesh(playerGeo, playerMat); player.position.y = 0.5; scene.add(player); camera.position.set(0,5,8); camera.lookAt(player.position); // Hareket let keys = {}; document.addEventListener("keydown", e => keys[e.key.toLowerCase()] = true); document.addEventListener("keyup", e => keys[e.key.toLowerCase()] = false); // Mobil dokunma let touchStartX = 0; document.addEventListener("touchstart", e => { touchStartX = e.touches[0].clientX; }); document.addEventListener("touchmove", e => { let deltaX = e.touches[0].clientX - touchStartX; player.position.x += deltaX * 0.01; touchStartX = e.touches[0].clientX; }); function animate() { requestAnimationFrame(animate); if(keys["w"]) player.position.z -= 0.1; if(keys["s"]) player.position.z += 0.1; if(keys["a"]) player.position.x -= 0.1; if(keys["d"]) player.position.x += 0.1; camera.position.x = player.position.x; camera.position.z = player.position.z + 8; camera.lookAt(player.position); renderer.render(scene, camera); } animate(); </script>

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