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Matter.Body.setStatic() - setting to false after already true removes body #187

@dvulanov

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@dvulanov

I would like to be able to toggle a body between static and non-static, but it looks like once a body is set to static un-setting it messes something up and the body disappears from the render view.

Should it be possible to use setStatic in this manner? I'm using latest build (2015-12-23).

Thanks!

Dan

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