Package Blocks with custom drone model #3689
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blakermchale
blakermchale
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Answered by
blakermchale
May 12, 2021
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I found a solution, you have to open the |
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I found a solution, you have to open the
AirSimAssets.umapin the editor and drag your custom blueprint into that world then compile. It was purposefully ignoring assets that weren't used so this forces it to use the custom blueprint in its maps.