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Workflow for adding functionality implemented in blueprint #2722

@avivazran

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@avivazran

I'm trying to understand how to extend AirSim to do something like this:
user enter command to python console:

played = client.simPlaySoundInLocation(x,y,z)

this will trigger a function which plays some sound and is implemented in a blueprint class i created.
the function returns bool if sound played successfully.

I can't understand the workflow for adding this feature.
I have the blueprint class and the function inside it, but I don't understand how to enable the Python API call and specifically, how to trigger the blueprint class function.

Can someone provide some tutorial on how to do it?

Thanks

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