Bug report
- AirSim Version/#commit: aba8ff1
- UE/Unity version: UE 4.26.2 or UE 4.25.4
- autopilot version: PX4
- OS Version: Windows 10
What's the issue you encountered?
When AirSimGameMode is started the nav meshes are shifted in the negative x direction and downwards. Initially, I thought the mesh disappeared, however, when the ground is hidden you can see the mesh has just moved from its original position. If I start it without AirSim everything works fine. This is an issue since some AI I am writing cannot navigate without a nav mesh.
AirSimGameMode running:

AirSimGameMode running ground hidden:

Default GameMode running:

Settings
Using default.
How can the issue be reproduced?
- Start Blocks environment in UE 4.26.2 or UE 4.25.4
- Add
Nav Mesh Bounds Volume to world and scale to large size
- Run
AirSimGameMode
- Press
F8 to eject and p to view nav meshes
Include full error message in text form
N/A
What's better than filing an issue? Filing a pull request :).
Bug report
What's the issue you encountered?
When
AirSimGameModeis started the nav meshes are shifted in the negative x direction and downwards. Initially, I thought the mesh disappeared, however, when the ground is hidden you can see the mesh has just moved from its original position. If I start it without AirSim everything works fine. This is an issue since some AI I am writing cannot navigate without a nav mesh.AirSimGameModerunning:AirSimGameModerunning ground hidden:Default

GameModerunning:Settings
Using default.
How can the issue be reproduced?
Nav Mesh Bounds Volumeto world and scale to large sizeAirSimGameModeF8to eject andpto view nav meshesInclude full error message in text form
N/A
What's better than filing an issue? Filing a pull request :).