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Nav mesh shifts position when AirSimGameMode is started #3704

@blakermchale

Description

@blakermchale

Bug report

  • AirSim Version/#commit: aba8ff1
  • UE/Unity version: UE 4.26.2 or UE 4.25.4
  • autopilot version: PX4
  • OS Version: Windows 10

What's the issue you encountered?

When AirSimGameMode is started the nav meshes are shifted in the negative x direction and downwards. Initially, I thought the mesh disappeared, however, when the ground is hidden you can see the mesh has just moved from its original position. If I start it without AirSim everything works fine. This is an issue since some AI I am writing cannot navigate without a nav mesh.

AirSimGameMode running:
image

AirSimGameMode running ground hidden:
image

Default GameMode running:
image

Settings

Using default.

How can the issue be reproduced?

  1. Start Blocks environment in UE 4.26.2 or UE 4.25.4
  2. Add Nav Mesh Bounds Volume to world and scale to large size
  3. Run AirSimGameMode
  4. Press F8 to eject and p to view nav meshes

Include full error message in text form

N/A

What's better than filing an issue? Filing a pull request :).

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