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This repository was archived by the owner on Aug 22, 2024. It is now read-only.
This repository was archived by the owner on Aug 22, 2024. It is now read-only.

body tracking is still slow, latent & inaccurate #1357

@gradientLord

Description

@gradientLord

Support for non-Nvidia GPUs + more performant body tracking was promised over 3 months ago yet we haven't seen any progress in the SDK. Can we expect this to happen before the year is over?

To Reproduce

  1. Run Azure Kinect Body Tracking Viewer.
  2. Stand in front of the sensor and make fast arm movements.
  3. Observe the accuracy and latency of the joint positions with regard to the real arms.
  4. Look at the colorized body-index map with regard to the real body.
  5. Open up GPUz or any GPU monitor and check the % of GPU being used.

Expected behavior

  1. 30 fps or faster
  2. No perceivable latency between real world movements and body tracking.
  3. Body index map to match as precisely as possible the user's silhouette on the depth frame.
  4. Body tracking to be less demanding (15% of GPU or less) in means of hardware and 3rd party software requirements.

These issues weren't present in previous generations and seriously need to be addressed. If there are no sizable efforts being made to fix them it would be appropriate to open source the body tracking SDK.

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