You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
{{ message }}
This repository was archived by the owner on Mar 11, 2021. It is now read-only.
I am trying to move an object up and down the screen using a sine ease but it looks like its doing some sort of a bounce or elastic ease. If I move from point A to point B it goes way past B and then comes back to it.
var up = new CCMoveTo (2f, new CCPoint (center.X, center.Y + 160));
var upEase = CCEaseSineIn (up);
sprite.RunAction(upEase);
Doing this same thing in cocos2d-x show a smooth animation that gradually changes speed but never goes past point B.
Is there something i need to do to get it to tween correctly?