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Description
Optimizations to animation engine
Currently animation engine chokes on some 500 bones being animated simultaneously, resulting in a very high CPU usage.
Motivation
It is not uncommon to see 3-5 characters at the same time with 500+ bones each in modern games, with current CPU demand such fidelity is not achievable, instead you have to compromise to about 15 bones per character in order to achieve decent performance.
born as a result of this discussion: #13807
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