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I'd be willing to write documentation for node-based materials in three.js, but need to get a couple questions answered before I feel comfortable doing so.
Is StandardNodeMaterial the material that should be documented, and not MeshStandardNodeMateral? I believe that's true, based on [WIP] GLTFLoader: Add .setUseNodes() option. #14572 (comment) and the goal that MeshStandardNodeMaterial will just be a drop-in replacement for MeshStandardMaterial but the docs would be very different if this is wrong.
I'd prefer to document only one recommended material class, and one recommended syntax style, at the beginning — even if multiple will be available. I'm a bit nervous about having many syntax permutations in use so early with this API.
I'd be willing to write documentation for node-based materials in three.js, but need to get a couple questions answered before I feel comfortable doing so.
StandardNodeMaterialthe material that should be documented, and notMeshStandardNodeMateral? I believe that's true, based on [WIP] GLTFLoader: Add .setUseNodes() option. #14572 (comment) and the goal thatMeshStandardNodeMaterialwill just be a drop-in replacement forMeshStandardMaterialbut the docs would be very different if this is wrong.I'd prefer to document only one recommended material class, and one recommended syntax style, at the beginning — even if multiple will be available. I'm a bit nervous about having many syntax permutations in use so early with this API.
/cc @sunag @bhouston