Description of the problem
Due to the recently added usage of BitmapLoader in GLFTLoader (#19518), using handlers for specific file formats will be overwritten from the BitmapLoader.
In r117 to support basis textures for gltf files you would just need to add
var basisLoader = new BasisTextureLoader();
basisLoader.setTranscoderPath( 'js/libs/basis/' );
basisLoader.detectSupport( renderer );
THREE.DefaultLoadingManager.addHandler( /\.basis$/, basisLoader );
This is not possible anymore, since the resolve will be overwritten here:
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return new Promise( function ( resolve, reject ) { |
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var onLoad = resolve; |
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if ( useImageBitmap ) { |
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onLoad = function ( imageBitmap ) { |
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resolve( new CanvasTexture( imageBitmap ) ); |
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}; |
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} |
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loader.load( resolveURL( sourceURI, options.path ), onLoad, undefined, reject ); |
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} ); |
I'm getting the following error:
THREE.WebGLState: TypeError: Failed to execute 'texImage2D' on 'WebGL2RenderingContext': No function was found that matched the signature provided.
at Object.texImage2D (three.module.js:21828)
at uploadTexture (three.module.js:22749)
at setTexture2D (three.module.js:22274)
at WebGLTextures.safeSetTexture2D (three.module.js:23169)
at SingleUniform.setValueT1 [as setValue] (three.module.js:17755)
at Function.WebGLUniforms.upload (three.module.js:18260)
at setProgram (three.module.js:26406)
at WebGLRenderer.renderBufferDirect (three.module.js:25441)
at renderObject (three.module.js:25994)
at renderObjects (three.module.js:25966)
Three.js version
Browser
OS
Hardware Requirements (graphics card, VR Device, ...)
Description of the problem
Due to the recently added usage of BitmapLoader in GLFTLoader (#19518), using handlers for specific file formats will be overwritten from the BitmapLoader.
In r117 to support basis textures for gltf files you would just need to add
This is not possible anymore, since the resolve will be overwritten here:
three.js/examples/jsm/loaders/GLTFLoader.js
Lines 2077 to 2093 in 7df06a0
I'm getting the following error:
Three.js version
Browser
OS
Hardware Requirements (graphics card, VR Device, ...)