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MeshDepthMaterial: Compute depth manually rather than using gl_FragCoord.z#18696

Merged
mrdoob merged 1 commit intomrdoob:devfrom
higharc:high-precision-z
Feb 28, 2020
Merged

MeshDepthMaterial: Compute depth manually rather than using gl_FragCoord.z#18696
mrdoob merged 1 commit intomrdoob:devfrom
higharc:high-precision-z

Commits

Commits on Feb 24, 2020