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I did not think about the serialization part. This is indeed much harder than #17949... Many thanks for exploring the idea though! 🙏 |
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Closing in favor of #22846. |
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Related issue: see #17949 (comment)
Description
I've used the last few days to think about an implementation of
THREE.Sampler. The idea is to have a class aboveTHREE.Texturethat controls the uv transformation.Technically,
THREE.Samplerjust manages the uniformuvTransform. The related properties and methods are moved fromTHREE.TexturetoTHREE.Sampler.Since map properties can now hold
THREE.TextureorTHREE.Sampler, the texture related code is now a bit more complex. Especially the serialization/deserialization logic. It would be cleaner if theTHREE.Sampler->THREE.Texturecomposition would be mandatory. However, I don't think it's possible to make this change with the engine's maturity level.I did not add any legacy warnings nor tested all examples yet. Just want to hear everybody's opinion about the current design. After this iteration, the PR can be refined.
The example webgl_raycast_texture has already been updated to use
THREE.Sampler.