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USDZExporter: add MaterialBindingAPI schema, fix primvars:st data type, add colorspace for normal map #26009
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Should something like this be required for metalness, roughness, and other maps?
Note the import would need to be added at top of file.
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I'm not entirely sure but don't think so, I believe it's required for normals because these need to be scaled with 2 * N - 1 (the scale and bias here) and end up outside 0..1 range, so it may not apply to "simply linear" textures. I'll ask!
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From the docs it looks like it should -
https://openusd.org/release/spec_usdpreviewsurface.html#:~:text=sourceColorSpace%20%2D%20token%20%2D%20auto
I asked in the USD Working Group, will report back here.
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Yeah, I believe it should be what Don is saying. I'll merge and amend it.
We can revert if needed when we hear from the USD Working Group.