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Just found out this amazing Fork #23

@Drakenroft

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@Drakenroft

As title, i just found out this amazing fork, loving the UI/UX redesign, and the choice to keep the Godot 3 path instahead of 4.
I have been thinking for quite a long time myself to branch Godot 3, since (for obvius reasons) 4 is getting much more attention and the 3.x branch has been a bit left behind even the new 3.6 has come out without closing every issues it had for his milestone, which is a bit sad.

There are some suggestion that i would like to share:
The extension for the File System at bottom should be rewrote in the main c++ codebase to improve performance and stability, having a gdscript extension can be good sometimes but since this is a fork with his own identity my suggestion is to have a more solid foundation for all of his UI instahead of relying on extenions. same thing for Node Pivot.
Don't drop the GLES2 render, i saw the removal of the quick dropdown menu to switch render, which is absolutely fine for the sake of UI, but one of the great thing of Godot 3 for me is that is has this dualism of GLES3 and 2.
GLES2 makes WebGL1 possible, and is extremely lightweight, really useful for small/medium 2D game and retro-looking 3D games.

Also i still didn't dive a lot in the Godot 3 source, but after completing some projects i hope to get some free time to invest on it, and will be glad to become a contributor here to help make a "better Godot 3" or rather a fantastic GDX!

Thanks a lot for your work, and idea.

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