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Description
Krazt1 informed that he was trying RestockPBR at the time he got the problem.
Check if I had missed something on the Mesh Engine.
Fellow Kerbonaut Krazy1 got bitten by something in their KSP installment, and DOE apparently is the messenger.
Inspecting the logs, I found:
[LOG 09:48:36.232] [DistantObject] WARNING: Failed to load model Squad/Parts/Resources/ISRU/ISRU for part ISRU from vessel Giga2 LKO idle 3c 3329ms return Cerly! Vessel will not be rendered as expected! [LOG 09:48:36.234] [DistantObject] WARNING: Failed to load model Squad/Parts/Resources/ISRU/ISRU for part ISRU from vessel Giga2 LKO idle 3c 3329ms return Cerly! Vessel will not be rendered as expected! [LOG 09:48:36.239] [DistantObject] WARNING: Failed to load model SquadExpansion/Serenity/Parts/Robotics/Controllers/model for part controller1000 from vessel Giga2 LKO idle 3c 3329ms return Cerly! Vessel will not be rendered as expected! [LOG 09:48:36.249] [DistantObject] WARNING: Failed to load model SquadExpansion/Serenity/Parts/Robotics/Controllers/model for part controller1000 from vessel Giga2 LKO idle 3c 3329ms return Cerly! Vessel will not be rendered as expected! [LOG 09:48:36.251] [DistantObject] WARNING: Failed to load model Squad/Parts/Resources/ISRU/ISRU for part ISRU from vessel Giga2 LKO idle 3c 3329ms return Cerly! Vessel will not be rendered as expected! [LOG 09:48:36.252] [DistantObject] WARNING: Failed to load model Squad/Parts/Resources/ISRU/ISRU for part ISRU from vessel Giga2 LKO idle 3c 3329ms return Cerly! Vessel will not be rendered as expected! [EXC 09:48:36.272] NullReferenceException: Object reference not set to an instance of an object DistantObject.MeshEngine.Stock.Modules.AnimateGeneric.DistantObject.MeshEngine.Contract.Module.Interface.Render (UnityEngine.GameObject mesh, ProtoPartSnapshot part, AvailablePart avPart) (at <89586be570b6457b8b5900dcaf3ab8d4>:0) DistantObject.MeshEngine.Contract.Module.Render (UnityEngine.GameObject mesh, ProtoPartSnapshot part, AvailablePart avPart, ProtoPartModuleSnapshot module) (at <12207e7cc264432baadff617ff659348>:0) DistantObject.MeshEngine.Implementation.DistantObject.Contract.MeshEngine.Interface.Draw () (at <12207e7cc264432baadff617ff659348>:0) DistantObject.VesselDrawDatabase.Draw (Vessel vessel) (at <71a84f5f24a448a89892e56d1ca75051>:0) DistantObject.VesselDraw.CheckDraw (Vessel vessel) (at <71a84f5f24a448a89892e56d1ca75051>:0) DistantObject.VesselDraw.Update () (at <71a84f5f24a448a89892e56d1ca75051>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)What means that the models for
ISRUandcontroller1000parts appears to be screwed. Wondering if it would not be something I forgot to cope, I build a test craft with these two parts on my 1.2.5 ACP test bed:![]()
And then launched something on the Runway and drove it more than 2KM away from the launchpad:
![]()
Absolutely no Exceptions related to DOE were found.
I didn't found anything on the user's log suggesting someone mangling with the models, so currently my best guess is that these files got corrupted somehow in the user's file system.

