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BGMEnhancementNew feature or requestNew feature or requestModding~≤0.33 pushesProjected number of pushes needed. Might turn out to get more expensive!Projected number of pushes needed. Might turn out to get more expensive!
Description
The game simply restarts a MIDI file from the beginning once it finished playing. That's also why the original MIDI files are rather large: They simply copy-pasted the loop section a couple of times to hide this nonexistent feature.
- Implement any or all of the common MIDI loop point conventions:
- CC 2/4 (TH06-TH09)
- CC 111 V=0/1 (RPG Maker)
- CC 116/117 (XMI / EMIDI)
- loopStart / loopEnd track markers (FF7 PC, HMI)
- Define loop points for the original MIDI files
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BGMEnhancementNew feature or requestNew feature or requestModding~≤0.33 pushesProjected number of pushes needed. Might turn out to get more expensive!Projected number of pushes needed. Might turn out to get more expensive!