Setting numViews value in glFramebufferTextureMultiviewOVR call #1047
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Was just missed when you did the inital work I think.
One thing I think would be worth looking at is a way to set baseViewIndex and numViews manually. I can't think of a way though without adding new variables somewhere.
Users might have a situation where they want to render more views than the hardware is capable of in a single pass but they may also want to keep all the views in a single texture array. If they could set the baseViewIndex and numViews manually they could say render me from 0-3 in one pass then 4-7 in another pass.
Just a thought.