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Grave Danger BOSSES #3506
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Priority: LowMinor impactMinor impactStatus: Pending TestThis PR or Issue requires more testingThis PR or Issue requires more testingType: BugInconsistencies or issues which will cause an issue or problem for users or implementors.Inconsistencies or issues which will cause an issue or problem for users or implementors.
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Priority: LowMinor impactMinor impactStatus: Pending TestThis PR or Issue requires more testingThis PR or Issue requires more testingType: BugInconsistencies or issues which will cause an issue or problem for users or implementors.Inconsistencies or issues which will cause an issue or problem for users or implementors.
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What happened?
How about this?
The Grave Danger quest bosses aren't working as they should with their mechanics.
*Count Vlarkorth is a punching bag since he just stands there and does nothing but hit his basic blows, 0 mechanics.
*Lord Azaram only summons a lot of Condensed Sins (it's the only thing that makes it a bit complicated because he never stops summoning them, he can fill the arena with them).
*Duke Krule is another punching bag.
*The Twins Baeloc and Nictrios, Baeloc never enters the fight.
*Earl Osam is the same, a punching bag.
What OS are you seeing the problem on?
Windows
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