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60 changes: 32 additions & 28 deletions src/client/thingtype.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -758,23 +758,25 @@ void ThingType::loadTexture(const int animationPhase)
return;

if (!spriteImage) {
g_logger.error("Failed to fetch sprite id {} for thing {} ({}, {}), layer {}, pattern {}x{}x{}, frame {}", spriteId, m_name, m_id, categoryName(m_category), l, x, y, z, animationPhase);
return;
}

// verifies that the first block in the lower right corner is transparent.
if (!spriteImage || spriteImage->hasTransparentPixel()) {
fullImage->setTransparentPixel(true);
}
if (spriteId != 0) {
g_logger.error("Failed to fetch sprite id {} for thing {} ({}, {}), layer {}, pattern {}x{}x{}, frame {}", spriteId, m_name, m_id, categoryName(m_category), l, x, y, z, animationPhase);
return;
}
} else {
// verifies that the first block in the lower right corner is transparent.
if (spriteImage->hasTransparentPixel()) {
fullImage->setTransparentPixel(true);
}

if (spriteMask) {
spriteImage->overwriteMask(maskColors[(l - 1)]);
}
if (spriteMask) {
spriteImage->overwriteMask(maskColors[(l - 1)]);
}

auto spriteSize = spriteImage->getSize() / g_gameConfig.getSpriteSize();
auto spriteSize = spriteImage->getSize() / g_gameConfig.getSpriteSize();

const Point& spritePos = Point(m_size.width() - spriteSize.width(), m_size.height() - spriteSize.height()) * g_gameConfig.getSpriteSize();
fullImage->blit(framePos + spritePos, spriteImage);
const Point& spritePos = Point(m_size.width() - spriteSize.width(), m_size.height() - spriteSize.height()) * g_gameConfig.getSpriteSize();
fullImage->blit(framePos + spritePos, spriteImage);
}
} else {
for (int h = 0; h < m_size.height(); ++h) {
for (int w = 0; w < m_size.width(); ++w) {
Expand All @@ -787,21 +789,23 @@ void ThingType::loadTexture(const int animationPhase)
return;

if (!spriteImage) {
g_logger.error("Failed to fetch sprite id {} for thing {} ({}, {}), layer {}, pattern {}x{}x{}, frame {}, offset {}x{}", spriteId, m_name, m_id, categoryName(m_category), l, x, y, z, framePos, w, h);
return;
}

// verifies that the first block in the lower right corner is transparent.
if (h == 0 && w == 0 && (!spriteImage || spriteImage->hasTransparentPixel())) {
fullImage->setTransparentPixel(true);
if (spriteId != 0) {
g_logger.error("Failed to fetch sprite id {} for thing {} ({}, {}), layer {}, pattern {}x{}x{}, frame {}, offset {}x{}", spriteId, m_name, m_id, categoryName(m_category), l, x, y, z, framePos, w, h);
return;
}
} else {
// verifies that the first block in the lower right corner is transparent.
if (h == 0 && w == 0 && spriteImage->hasTransparentPixel()) {
fullImage->setTransparentPixel(true);
}

if (spriteMask) {
spriteImage->overwriteMask(maskColors[(l - 1)]);
}

const Point& spritePos = Point(m_size.width() - w - 1, m_size.height() - h - 1) * g_gameConfig.getSpriteSize();
fullImage->blit(framePos + spritePos, spriteImage);
}

if (spriteMask) {
spriteImage->overwriteMask(maskColors[(l - 1)]);
}

const Point& spritePos = Point(m_size.width() - w - 1, m_size.height() - h - 1) * g_gameConfig.getSpriteSize();
fullImage->blit(framePos + spritePos, spriteImage);
}
}
}
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