Where there are a lot of MIDI events (for example, rapid MIDI CC modulation), dmidiplayer slows the tempo down, sometimes considerably so. This happens regardless if sending MIDI to an external player or using the internal FluidSynth. When this happens, the player's CPU usage remains quite low, so it doesn't seem to be a CPU limitation.
I have attached dmidiplayer event density test.zip for reproducing the issue. It contains the following files:
- dmidiplayer event density test.mid – This MIDI file should play at 138 BPM, but it plays significantly slower than that. The metronome lights in dmidiplayer, however, still tick at 138 BPM. The culprit is the fast CC7 modulation on channels 1 and 2. If you remove these events, dmidiplayer will play correctly at 138 BPM.
- midi event density test-FluidSynth.ogg – This is the density test MIDI played using the FluidSynth command-line sequencer. The tempo is correct.
- midi event density test-dmidiplayer.ogg – This is the density test MIDI played using dmidiplayer routed to Qsynth. The tempo is too slow.
The SoundFont used in the recordings is the release candidate for GeneralUser GS v2.0.0, but any GM/GS SoundFont should suffice for testing this bug. Also, this bug happens in both Linux and Windows on my system, which is detailed below.
My System
- dmidiplayer: 1.7.3
- OS No.1: KDE Neon 6.0 User Edition (Plasma Desktop 6.1.2, KDE Frameworks 6.3.0, Qt 6.7.0)
- OS No.2: Windows 10 Home Edition
- OS No.3: Windows 10 Professional running in Virtualbox under KDE Neon
- CPU: Intel Core i7-990x Gulftown (3.46 GHz hexa-core, Socket 1366) @ 4.15 GHz
Where there are a lot of MIDI events (for example, rapid MIDI CC modulation), dmidiplayer slows the tempo down, sometimes considerably so. This happens regardless if sending MIDI to an external player or using the internal FluidSynth. When this happens, the player's CPU usage remains quite low, so it doesn't seem to be a CPU limitation.
I have attached dmidiplayer event density test.zip for reproducing the issue. It contains the following files:
The SoundFont used in the recordings is the release candidate for GeneralUser GS v2.0.0, but any GM/GS SoundFont should suffice for testing this bug. Also, this bug happens in both Linux and Windows on my system, which is detailed below.
My System