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This does not work yet, there are compatibility breaks around shaders See: #1198
0b5vr
commented
May 30, 2023
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| void RE_Direct_MToon( const in IncidentLight directLight, const in GeometricContext geometry, const in MToonMaterial material, const in float shadow, inout ReflectedLight reflectedLight ) { | ||
| float dotNL = saturate( dot( geometry.normal, directLight.direction ) ); | ||
| float dotNL = clamp( dot( geometry.normal, directLight.direction ), -1.0, 1.0 ); |
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光の当たっていない側にトゥーンのfeatherを動かせられなかったのを修正しました。
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ke456-png
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May 31, 2023
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| #if THREE_VRM_THREE_REVISION >= 151 | ||
| vUv = uv; | ||
| #else | ||
| vUv = ( uvTransform * vec3( uv, 1 ) ).xy; |
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will resolve #1198
Description
This PR bumps Three.js to r151.
This PR also fixes shader errors in r151 while maintaining compatibility before r151.
Also added a feature test scene for MToon.
See: https://github.com/mrdoob/three.js/releases/tag/r151
TODO