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24 changes: 16 additions & 8 deletions osu.Game/Rulesets/Edit/DrawableEditorRulesetWrapper.cs
Original file line number Diff line number Diff line change
Expand Up @@ -49,17 +49,17 @@ protected override void LoadComplete()
{
base.LoadComplete();

beatmap.HitObjectAdded += addHitObject;
beatmap.HitObjectRemoved += removeHitObject;
beatmap.HitObjectAdded += hitObjectAdded;
beatmap.HitObjectRemoved += hitObjectRemoved;

if (changeHandler != null)
{
// for now only regenerate replay on a finalised state change, not HitObjectUpdated.
changeHandler.OnStateChange += () => Scheduler.AddOnce(regenerateAutoplay);
changeHandler.OnStateChange += stateChanged;
}
else
{
beatmap.HitObjectUpdated += _ => Scheduler.AddOnce(regenerateAutoplay);
beatmap.HitObjectUpdated += hitObjectUpdated;
}

Scheduler.AddOnce(regenerateAutoplay);
Expand All @@ -71,18 +71,22 @@ private void regenerateAutoplay()
drawableRuleset.SetReplayScore(autoplayMod.CreateScoreFromReplayData(drawableRuleset.Beatmap, drawableRuleset.Mods));
}

private void addHitObject(HitObject hitObject)
private void hitObjectAdded(HitObject hitObject)
{
drawableRuleset.AddHitObject((TObject)hitObject);
drawableRuleset.Playfield.PostProcess();
}

private void removeHitObject(HitObject hitObject)
private void hitObjectRemoved(HitObject hitObject)
{
drawableRuleset.RemoveHitObject((TObject)hitObject);
drawableRuleset.Playfield.PostProcess();
}

private void hitObjectUpdated(HitObject _) => Scheduler.AddOnce(regenerateAutoplay);

private void stateChanged() => Scheduler.AddOnce(regenerateAutoplay);

public override bool PropagatePositionalInputSubTree => false;

public override bool PropagateNonPositionalInputSubTree => false;
Expand All @@ -95,9 +99,13 @@ protected override void Dispose(bool isDisposing)

if (beatmap.IsNotNull())
{
beatmap.HitObjectAdded -= addHitObject;
beatmap.HitObjectRemoved -= removeHitObject;
beatmap.HitObjectAdded -= hitObjectAdded;
beatmap.HitObjectRemoved -= hitObjectRemoved;
beatmap.HitObjectUpdated -= hitObjectUpdated;
}

if (changeHandler != null)
changeHandler.OnStateChange -= stateChanged;
}
}
}
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