The docstrings for these classes states:
auto_update :
Automatic update rate in seconds. Useful for automatically
updating the render window when actors are change without
being automatically ``Modified``.
However, in the implementation of auto_update, the value of auto_update is raised to the power of -1:
twait = int((auto_update ** -1) * 1000.0)
meaning that auto_update actually specifies the number of updates per second (larger values = more updates), rather than the update rate in seconds (larger values = fewer updates).
I'm not sure if this is an issue with the docs or with the implementation?