Fixed a bug in the 2d camera platformer example#2687
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canJump used to alternate between true and false when on ground
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@skylar779 Good catch! Thanks for the review! |
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canJumpused to alternate betweentrueandfalsewhen on the ground.When using
IsKeyPressedinstead ofIsKeyDownfor jumping, the player might not jump due to that behavior. This behavior got fixed by adjusting the condition for checking if an obstacle is being hit. With this change,canJumpdoesn't alternate betweentrueandfalsewhen the player is on the ground and instead stays ontrue.