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Movement / Physics #16
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Description
- Gravity when falling down is not capped, accelerates constantly
- Janky behaviour when jumping onto and off ropes
- After climbing up a rope, character pops up instead of stopping at the top of the platform
- Knockback from mobs when getting hit should be more horizontal knockback, less vertical
- When dropping items, drops the item off-center from the character (not centered at origin)
- When hitting a mob, the knockback on them feels janky. It seems like they are still able to move during their knockback / hit animation
- When jumping down from a platform, the player should jump up vertically a bit more first before starting descent, instead of an immediate drop
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